Dustin's Designer Den

Playtest your board game online.
No shipping. No setup. Just play.

Start Free → Sign In No credit card required. Testers need no account.
Real-time multiplayer
Testers need no account
2 free projects
Dextrous & The Game Crafter import

How It Works

From blank canvas to live playtest in minutes. Share a single link. Your testers need no account.

1

Build your table

Start from scratch or drop in a CSV. Import directly from The Game Crafter and every component, image, and price lands in your project in one click Pro.

2

Deal in your testers

Share a six-character code or a single link. Your testers click it and they're at the table in seconds. No account. No download. No onboarding. Every seat filled in under a minute.

3

Watch what actually breaks

Every move syncs live across all players. Watch where the rules confuse people, which mechanics drag, and what nobody touches. The action log captures everything so nothing slips past you.

4

Fix it before you print

Feedback and playtest analytics land in your dashboard Pro. See what broke and where. Then export polished component sheets as PDFs or CSVs Pro when you're ready.

Run a playtest your way.

Pick the format that fits where your game is right now.

Your whole group, one room, one link.

Your full game, live in a browser, with any group anywhere in the world. Share a 6-character code, your testers click a link and they're at the table. No account, no download, no onboarding. Every move syncs to every player the instant it happens.

  • Real-time sync for all players
  • Private hands per player
  • Live cursors & action log

Send it out and see what happens.

Enable a setup to be public and step away. Community players play your game entirely on their own, no instructions from you, no guidance, no designer in the room. You get feedback on what the game is actually like to discover cold.

  • No designer involvement needed
  • Unbiased, unguided first impressions
  • Feedback forms & analytics sent to your dashboard Pro
  • Session Replay, watch back exactly what they did Pro

Put your best game forward. Pro

Save your table setup as a named demo and share it as a permanent public link. Publishers can try your game on their own schedule. Convention audiences and crowdfunding fans can play on demand, no appointment, no you required. Review all collected session data in a convenient dashboard organized by playtest session. Replay sessions to see exactly what players experienced.

  • Permanent shareable link
  • Always-on, no scheduling needed
  • Every new session starts from your saved layout
How It Compares

Built for Designers, Not Just Players

Tabletop Simulator, Tabletopia, and Screentop are great platforms, but none were built around what a game designer actually needs to prototype, iterate, and collect feedback.

Designer Den
free to start
Tabletop Simulator
$19.99 / person on Steam
Tabletopia
free account required
Screentop.gg
free
Getting Started
Runs in browser, no download or install Yes Steam app required Yes Yes
Testers join via link, no account, no sign-up Yes Steam account + $19.99 purchase Yes Yes
Playable on mobile & tablet browser (touch controls, pinch zoom, multi-select) Yes Limited Limited
Upload a spreadsheet (CSV) to populate components instantly Yes Via JS bulk update
Tabletop Capabilities
Physical mm-accurate component sizing (renders to real dimensions) Yes
Named zones with built-in behaviors (hidden, hand, randomize), no scripting required Yes Yes Limited Seat-hidden only
Snap points with tag-based component matching (enforce placement rules without code) Yes Yes Container-type filter only
Timestamped session action log (every draw, roll, move recorded) Yes
Designer Workflow
Built-in playtest feedback form (ratings, notes, per-component feedback) Yes
Playtest analytics, dice distributions, draw counts, component interaction heatmap Pro
Session Replay, watch back any session at full or 2× speed with a scrubbing timeline (up to 25 per setup) Pro
The Game Crafter sync (components, images & pricing in one click) Pro
Print & Play PDF export (cut lines, bleed, auto-packed pages) Pro
Automatic board & hand snapshots throughout a session, rewind the table state without the designer present Pro

Comparison reflects each platform's documented public feature set as of early 2026. Tabletop Simulator offers 3D physics and deep Lua scripting, a powerful sandbox, but with a steep setup curve for non-developers. Tabletopia and Screentop.gg both excel as lightweight play platforms. Other platforms worth knowing: Vassal (free, Java-based, XML modules, powerful but very technical), Board Game Arena (great for finished published titles, no prototype workflow), and Roll20 (TTRPG-focused virtual tabletop, occasionally repurposed for card games).

Simple, Transparent Pricing

Start free. Upgrade when you're ready to go deeper.

Pro Subscriptions Coming Soon

Pro features are currently available exclusively to beta testers. Sign up and apply for beta access to unlock them early.

Free

Free Forever
$0 / forever

Everything you need to start designing and playtesting your first game.

  • 2 Projects
  • Live playtest tabletop Up to 6 players per room
  • Mobile-friendly tabletop Touch controls, pinch zoom & action bar
  • 100+ built-in game pieces
  • Dice & card probability calculators
  • Full component library & inline editing
  • Private hands, decks & bags
  • CSV import
  • Session action log
  • 1 saved table setup per project Save & load a named layout
  • 100 MB image file storage Host & manage images directly on Designer Den
  • Pro only
  • Up to 10 players per room
  • The Game Crafter Import
  • Custom Dice Pool Calculator
  • Persistent rooms
  • Multiple saved setups, share links & public setups
  • Playtest analytics & custom feedback forms
  • Session Replay
  • Voice Chat in playtest rooms
  • PDF & CSV exports
  • Print & Play Maker
Get Started Free
Most Popular

Pro Monthly

Coming Soon
$7.50 / month

Unlimited projects, deeper analytics, and priority support.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter Import Components, images & pricing
  • Custom Dice Pool Calculator Run probabilities on your actual game dice
  • Persistent rooms
  • Up to 50 saved setups + share links & public setups
  • Playtest analytics & custom feedback forms
  • Session Replay Record & watch back every session — save up to 25 per project
  • Voice Chat Built-in P2P voice in every playtest room you host
  • PDF & CSV exports
  • Print & Play Maker PDF from your component library with cut lines & bleed marks
  • 1 GB image file storage Host & manage images directly on Designer Den
  • Priority support
Coming Soon

Pro Yearly

Coming Soon
$75 / year

$6.25 / month billed annually

Best value — same Pro features, two months free.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter Import Components, images & pricing
  • Custom Dice Pool Calculator Run probabilities on your actual game dice
  • Persistent rooms
  • Up to 50 saved setups + share links & public setups
  • Playtest analytics & custom feedback forms
  • Session Replay Record & watch back every session — save up to 25 per project
  • Voice Chat Built-in P2P voice in every playtest room you host
  • PDF & CSV exports
  • Print & Play Maker PDF from your component library with cut lines & bleed marks
  • 1 GB image file storage Host & manage images directly on Designer Den
  • Priority support
Coming Soon

Ready to playtest your game?

No prototype needed. No shipping. Just you, your game, and players anywhere.

No credit card required • Free forever plan available

A Note on AI in This Project

Dustin's Designer Den is designed, built, and maintained by a single software engineer with over 20 years of professional experience, a background in commercial video game development, and a personal passion for board game design and self-publishing. This is a serious, long-term project built with real domain knowledge and genuine care for the tabletop design community.

Parts of this site (including some placeholder articles, help text, and marketing copy) were drafted with the assistance of large language models (specifically Claude Sonnet by Anthropic) as part of my development workflow. These sections are clearly placeholders and will be progressively replaced with hand-written, personally authored content over time.

LLMs are used strictly as a development tool. No AI model has access to your data, your projects, your game designs, or anything you store in this application. AI is not a product feature here; it is used solely to accelerate my solo development workflow, the same way I'd use any other productivity tool.

Attention artists: I'm actively looking to commission a new logo for Dustin's Designer Den. If you're an illustrator or graphic designer whose style fits the tabletop / board game space, I'd love to see your work! Get in touch.